[Apps for Kids] Toontastic for iPad: “Lights, Camera, Play!”

Toontastic is a family favorite in our household. Our oldest son (5 years old) loves to animate and create his own make believe stories with it. Right now you can get the app for free!

Toontastic App

“Designed in partnership with Stanford’s Graduate School of Education and Zeum: San Francisco’s Children’s Museum, Toontastic inspires the artist and writer in every child while teaching key storytelling principles that help to promote Creativity at a young age.

Toontastic’s drawing tools bring kids’ wildest ideas to life alongside virtual playsets chock full of pirates, princesses, far away galaxies, and many other characters and settings to spark the imagination.”

Toontastic from Thushan Amarasiriwardena on Vimeo.

[Apps] “Ambitious iOS Apps” – Fraser Speirs

Attempting to push the boundaries of what a mobile device can do is certainly a goal that every developer should strive for while designing or planning an application for an iOS device. Frasier Speirs, in a recent post, highlights some specific “things” that can be done to create an “ambitious” app. Two of my personal favorites are…

1. “You enable an entire task or workflow to be done on iOS alone.”

2. “You make something possible that was never easily done on a Mac.”

Certainly every application can not enable an entire workflow or make something possible that was not easy on a desktop computer. Having the best design and greatest graphics isn’t necessary either.

Fraser Speirs – Blog – Ambitious iOS Apps

“It’s important to note that merely being a well-executed (or the best-executed) example of the type doesn’t feel like quite enough. For example, the loveliest book app in the world doesn’t really cut it for me. That’s not to say those apps aren’t carefully and wonderfully designed, or that they’re not technically challenging to execute well. It’s just that I’m looking for those apps that re-shape the way people perceive the power and strength of iOS.

“Is Mobile Affecting When We Read?” | Read It Later

Is Mobile Affecting When We Read?

“This is where it gets interesting.  You’ll note four major spikes when most of the reading on an iPhone is done:

  • 6am - Early morning, breakfast
  • 9am - The morning commute, start of the work day
  • 5pm – 6pm - End of the work day and the commute home
  • 8pm – 10pm – Couch time, prime time, bed time”


“When a reader is given a choice about how to consume their content, a major shift in behavior occurs.  They no longer consume the majority of their content during the day, on their computer.  Instead they shift that content to prime time and onto a device better suited for consumption.”

[IEAR] “Vote for the 2010 IEAR Community Best App Awards”

Make sure to get your votes in ASAP for the 2010 IEAR Community Best App Awards…

I Education Apps Review – I Education Apps Review – Vote for the 2010 IEAR Community Best App Awards

“With that in mind, we are proud to announce the opening of voting for the first annual IEAR Community App Awards. Nominations were collected from our diverse community and the 2010 ballot is full of truly wonderful apps. In fact, a recent tweet proclaimed the nomination spreadsheet as a valuable resource for any school looking to build their own mLearning initiative!”

Ballots close at 6 p.m. tomorrow.

“Puts the sugar in the medicine of taking notes…”

Rising generation of iKids slipping iPads in school backpacks and heading on home” –  San Jose Mercury News

“‘The iPad has really been a game-changer,’ he said. ‘It allows us to do a lot of things in real time that weren’t possible before.’ During a class discussion of ‘A Raisin in the Sun,’ a play about a struggling black family set in post-war Chicago, students used Animation Creator HDto record their interpretations of a scene. ‘It puts the sugar in the medicine of taking notes,’ Bonoma said. ‘They suddenly look forward to doing that because they get to interact with this gadget.'”